![]() Different genres of games have different business mechanics. Personally, I think the f2p model doesn't really suit ARPGs on the whole. That's an issue that plagues too many games that otherwise would've had potential. The game also released too early (we were running out of money), and not in good enough shape to make a great first impression, which is really key to any game release. Over time, the company was constantly streamlining, but when it gets into that mode, it's hard to only get rid of chaff while keeping all the good. It had some great devs, but there were too many mouths to feed and that made it difficult to make enough money to pay for the aforementioned licensing fees. ![]() Other than that, I think the company was too top-heavy. The licensing fees were impossible to keep up with. That's not the only thing of course, but it didn't help. I heard from the grapevine that Disney/Marvel wanted the license back and had it in for the game. I’ve watched the gaming world go from exchanging floppy discs in plastic baggies in alleyways (or the suburban equivalent anyway) to billion-dollar companies with the ethics to match.įeel free to ask me anything to do with my career, the games I’ve worked on including Diablo II and Mythgard, what it’s like working in the gaming industry, or anything else that comes to mind!Įdit - Thanks everyone for participating in this AMA! If you have any other questions over the next few hours, I'll continue to try to answer them in a more lackadaisical fashion. In my time, I’ve worked with industry luminaries as well as a few certifiable idiots and loons. My first professional gig was as a programmer at 3DO ( Army Men I/II).Ĭurrently, I’m founder, programmer, and designer at Rhino Games, the San Francisco-based indie studio behind Mythgard, a f2p ( “I wonder what stupid exploitative business model they’re going to come up with next”) CCG available on Steam, iOS and Android (please excuse the shameless plug). My past work includes creative director of Gazillion’s Marvel Heroes, founder and CTO at Runic Games ( Torchlight I/II), founder and CTO at Flagship Studios ( Hellgate: London), and programmer/designer/lead at Blizzard North ( Diablo II/IIx). Benefits for Contractors In addition to competitive compensation, TorchLight offers our contractors industry-leading benefits like medical insurance and 401(k) plans.I’m Peter Hu, a nearly 25+ year gaming industry vet. ![]() Whether you are interested in contract, contract-to-hire, or permanent positions, we are 100% committed to ensuring that you have a positive candidate experience and to helping you succeed in your next career move. We can help you find a new position at a variety of exciting organizations that match your career goals and aspirations. TorchLight Hire matches qualified candidates like you with marketing, communications, creative, and digital roles that are a professional and cultural fit. We’d love to help you find your next star employee–or your next big career move. area’s top marketing recruitment agency, TorchLight Hire has the connections, experience and service-centered mission to offer both employers and job candidates an exceptional hiring experience with a goal of peak performance for both. ![]()
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